TorchCraftAI
A bot for machine learning research on StarCraft: Brood War
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Represents a tile on the map. More...
#include <tilesinfo.h>
Public Member Functions | |
FrameNum | expectsCreepBy () const |
If this tile is expected to contain creep within a certain number of frames. More... | |
Public Attributes | |
int | x = 0 |
X position of tile in walk tiles. More... | |
int | y = 0 |
Y position of tile in walk tiles. More... | |
bool | visible = false |
bool | buildable = false |
bool | reservedAsUnbuildable = false |
Set by builderhelpers to help with planning building placement. More... | |
bool | hasCreep = false |
int | lazyUpdateFrame = -kForever |
For lazily-updated info (at time of writing, just hasCreepIn): When this tile was last updated. More... | |
FrameNum | expectsCreepUpdated_ = -kForever |
When this tile is expected to have creep. More... | |
FrameNum | expectsCreepFrame_ = kForever |
bool | reservedForGathering = false |
Indicates that this tile is in the mineral line and that buildings should not be placed here. More... | |
bool | resourceDepotUnbuildable = false |
Indicates that this tile is unbuildable for resource depots (too close to resources). More... | |
bool | reservedForResourceDepot = false |
Indicates that this is a resource depot tile at an expansion, and should not be occupied by regular buildings. More... | |
FrameNum | blockedUntil = 0 |
Special field that can be set if a particular tile should not be used for buildings until this frame. More... | |
Unit * | building = nullptr |
The building that is currently occupying this tile. More... | |
bool | entirelyWalkable = false |
Every walk tile within this tile is walkable. More... | |
int | height = 0 |
FrameNum | lastSeen = 0 |
FrameNum | lastSlowUpdate = 0 |
Represents a tile on the map.
buildable and height are static map data, the rest are updated throughout the game. All fields might not be updated immediately every frame, but most things should only have a few frames of delay in the worst case.
FrameNum cherrypi::Tile::expectsCreepBy | ( | ) | const |
If this tile is expected to contain creep within a certain number of frames.
FrameNum cherrypi::Tile::blockedUntil = 0 |
Special field that can be set if a particular tile should not be used for buildings until this frame.
Usually set by BuilderModule when trying and, for an unknown reason, failing to build something, such that we can try to build somewhere else.
bool cherrypi::Tile::buildable = false |
Unit* cherrypi::Tile::building = nullptr |
The building that is currently occupying this tile.
There might be other (stacked) buildings too.
bool cherrypi::Tile::entirelyWalkable = false |
Every walk tile within this tile is walkable.
This usually means that any unit can pass through this tile, ignoring buildings or other units.
When this tile is expected to have creep.
first: Last frame this was updated second: Frame creep is expected
bool cherrypi::Tile::hasCreep = false |
int cherrypi::Tile::height = 0 |
FrameNum cherrypi::Tile::lastSeen = 0 |
FrameNum cherrypi::Tile::lastSlowUpdate = 0 |
int cherrypi::Tile::lazyUpdateFrame = -kForever |
For lazily-updated info (at time of writing, just hasCreepIn): When this tile was last updated.
bool cherrypi::Tile::reservedAsUnbuildable = false |
Set by builderhelpers to help with planning building placement.
bool cherrypi::Tile::reservedForGathering = false |
Indicates that this tile is in the mineral line and that buildings should not be placed here.
bool cherrypi::Tile::reservedForResourceDepot = false |
Indicates that this is a resource depot tile at an expansion, and should not be occupied by regular buildings.
bool cherrypi::Tile::resourceDepotUnbuildable = false |
Indicates that this tile is unbuildable for resource depots (too close to resources).
bool cherrypi::Tile::visible = false |
int cherrypi::Tile::x = 0 |
X position of tile in walk tiles.
int cherrypi::Tile::y = 0 |
Y position of tile in walk tiles.