#include <tactics.h>
Position cherrypi::TacticsGroup::averagePos |
bool cherrypi::TacticsGroup::enemiesAreAttacking = false |
bool cherrypi::TacticsGroup::enemiesInOurBase = false |
bool cherrypi::TacticsGroup::enemyIsOnlyWorkers = true |
std::vector<Unit*> cherrypi::TacticsGroup::enemyUnits |
bool cherrypi::TacticsGroup::hasEnemyAirUnits = false |
bool cherrypi::TacticsGroup::hasEnemyAntiAir = false |
bool cherrypi::TacticsGroup::hasEnemyAntiGround = false |
bool cherrypi::TacticsGroup::hasEnemyBuildings = false |
bool cherrypi::TacticsGroup::hasEnemyBunkers = false |
bool cherrypi::TacticsGroup::hasEnemyCloakedUnits = false |
bool cherrypi::TacticsGroup::hasEnemyGroundUnits = false |
bool cherrypi::TacticsGroup::hasEnemyReavers = false |
bool cherrypi::TacticsGroup::hasEnemyStaticDefence = false |
bool cherrypi::TacticsGroup::hasEnemyTanks = false |
bool cherrypi::TacticsGroup::hasEnemyWorkers = false |
bool cherrypi::TacticsGroup::hasEnoughUnits = false |
bool cherrypi::TacticsGroup::isAggressiveGroup = true |
bool cherrypi::TacticsGroup::isIdleGroup = false |
bool cherrypi::TacticsGroup::isScoutGroup = false |
std::vector<Unit*> cherrypi::TacticsGroup::myUnits |
double cherrypi::TacticsGroup::score = 0.0 |
bool cherrypi::TacticsGroup::searchAndDestroy = false |
Position cherrypi::TacticsGroup::targetPos |
Unit* cherrypi::TacticsGroup::targetUnit = nullptr |
std::shared_ptr<TacticsTask> cherrypi::TacticsGroup::task |
The documentation for this struct was generated from the following file: