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cherrypi::model::EnemyHistory Class Reference

Class holding a playedGames vector for a given enemy. More...

#include <bandit.h>

Public Member Functions

 EnemyHistory (std::string enemyName, std::string readFolder="bwapi-data/read/", std::string writeFolder="bwapi-data/write/")
 
void addStartingGame (std::string buildOrder)
 Records a failed game for the given build order, which will be updated on game end with the actual win status. More...
 
void updateLastGameToVictory (std::string buildOrder)
 In case of won games, this modifies the last history into a won game (while it was set to loss as default) Updates the opponent file. More...
 
void write () const
 Writes the current win history for all builds into the opponnent file. More...
 
void printStatus () const
 Prints all strategies and their counts (for debugging) More...
 
std::string readFilepath () const
 Path to the file where the history is recorded Defaults to returning writeFilepath if readFilepath does not exist. More...
 
std::string writeFilepath () const
 Path to the file where the history is recorded (used as default if readFilepath() does not exists) More...
 

Public Attributes

std::unordered_map< std::string, BuildOrderCountbuildOrderCounts
 map from build order to its counts (number of played games, won games etc...) More...
 

Friends

class cereal::access
 

Detailed Description

Class holding a playedGames vector for a given enemy.

History is loaded at instanciation from either read folder (in priority) or write folder, or a new empty history is created. An updated version is saved when calling either "addPlayedGame", "write" or "updateLastGameToVictory" methods. Beware: it does not check that the file was updated after it was loaded (i.e. at instance creation).

Constructor & Destructor Documentation

cherrypi::model::EnemyHistory::EnemyHistory ( std::string  enemyName,
std::string  readFolder = "bwapi-data/read/",
std::string  writeFolder = "bwapi-data/write/" 
)

Member Function Documentation

void cherrypi::model::EnemyHistory::addStartingGame ( std::string  buildOrder)

Records a failed game for the given build order, which will be updated on game end with the actual win status.

This is done so that in case of crash, the game is accounted for as a crash. Updates the opponent file.

void cherrypi::model::EnemyHistory::printStatus ( ) const

Prints all strategies and their counts (for debugging)

std::string cherrypi::model::EnemyHistory::readFilepath ( ) const
inline

Path to the file where the history is recorded Defaults to returning writeFilepath if readFilepath does not exist.

void cherrypi::model::EnemyHistory::updateLastGameToVictory ( std::string  buildOrder)

In case of won games, this modifies the last history into a won game (while it was set to loss as default) Updates the opponent file.

void cherrypi::model::EnemyHistory::write ( ) const

Writes the current win history for all builds into the opponnent file.

std::string cherrypi::model::EnemyHistory::writeFilepath ( ) const
inline

Path to the file where the history is recorded (used as default if readFilepath() does not exists)

Friends And Related Function Documentation

friend class cereal::access
friend

Member Data Documentation

std::unordered_map<std::string, BuildOrderCount> cherrypi::model::EnemyHistory::buildOrderCounts

map from build order to its counts (number of played games, won games etc...)


The documentation for this class was generated from the following files: