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cherrypi::TopModule Class Reference

The first module run in each frame. More...

#include <top.h>

Inherits cherrypi::Module.

Public Member Functions

 TopModule ()
 
virtual ~TopModule ()=default
 
virtual void step (State *s)
 
- Public Member Functions inherited from cherrypi::Module
virtual ~Module ()=default
 
virtual void setPlayer (BasePlayer *p)
 
void setName (std::string name)
 
std::string name ()
 
virtual void onGameStart (State *s)
 
virtual void onGameEnd (State *s)
 

Additional Inherited Members

- Static Public Member Functions inherited from cherrypi::Module
template<typename T , typename... Args>
static std::shared_ptr< T > make (Args &&...args)
 
static std::shared_ptr< Modulemake (std::string const &typeName)
 
static std::string makeName (std::type_index const &type)
 
- Protected Member Functions inherited from cherrypi::Module
 Module ()
 
- Protected Attributes inherited from cherrypi::Module
BasePlayerplayer_
 
std::string name_
 

Detailed Description

The first module run in each frame.

Posts a single combined UPC tuple for all active units for other modules to consume.

Constructor & Destructor Documentation

cherrypi::TopModule::TopModule ( )
inline
virtual cherrypi::TopModule::~TopModule ( )
virtualdefault

Member Function Documentation

void cherrypi::TopModule::step ( State s)
virtual

Reimplemented from cherrypi::Module.


The documentation for this class was generated from the following files: