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double | estimateEnemyGroundThreat () |
| Estimate how big an army the enemy could have based on hypothetical production. More...
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double | measureEnemyGroundThreat () |
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void | measureEnemyThreat () |
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void | detectEnemyBuild () |
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const char * | debool (bool value) |
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virtual void | preBuild2 (autobuild::BuildState &bst) override |
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bool | shouldGoAir (autobuild::BuildState &bst) |
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void | goHatcheries (autobuild::BuildState &bst) |
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void | goDrones (autobuild::BuildState &bst) |
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void | buildDenInMain () |
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void | buildSpireInMain () |
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void | goArmy (autobuild::BuildState &bst) |
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bool | upgradeFlyerAttackAndCarapace () |
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bool | upgradeMissileAttacks (autobuild::BuildState &bst) |
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bool | upgradeMeleeAttacks (autobuild::BuildState &bst) |
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bool | upgradeCarapace (autobuild::BuildState &bst) |
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void | goUpgrades (autobuild::BuildState &bst, int thresholdZerglings, int thresholdHydralisks, int thresholdMutalisks) |
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void | goSneakDrones (autobuild::BuildState &bst) |
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void | respondToCatastrophe (autobuild::BuildState &bst) |
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void | respondToCorsairs (autobuild::BuildState &bst) |
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void | respondToMiningOut (autobuild::BuildState &bst) |
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void | goDevelop (autobuild::BuildState &bst) |
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void | lateGame (autobuild::BuildState &bst) |
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bool | readyToExpandVsOneBase (autobuild::BuildState &bst) |
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void | transitionVsOneBase (autobuild::BuildState &bst) |
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void | openOverpool (autobuild::BuildState &bst) |
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virtual void | buildStep2 (autobuild::BuildState &bst) override |
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| ABBOBase (UpcId upcId, State *state, Module *module) |
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void | findNaturalDefencePos (State *) |
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Position | getStaticDefencePos (State *, const BuildType *type) |
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void | buildSunkens (autobuild::BuildState &st, int n, Position={}, bool morphFirst=false) |
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void | buildSpores (autobuild::BuildState &st, int n, Position={}, bool morphFirst=false) |
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void | morphSunkens (autobuild::BuildState &, int n=1000) |
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void | morphSpores (autobuild::BuildState &, int n=1000) |
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void | takeNBases (autobuild::BuildState &, int n) |
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void | expand (autobuild::BuildState &st) |
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void | calculateArmySupply (const autobuild::BuildState &st) |
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Position | findHatcheryPosNear (Position seedPos) |
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Position | findSunkenPosNear (const BuildType *type, Position seedPos, bool coverMineralsOnly=false) |
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Position | findSunkenPos (const BuildType *type, bool mainBaseOnly=false, bool coverMineralsOnly=false) |
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virtual void | preBuild (autobuild::BuildState &st) overridefinal |
| One of the three steps of processing a build order. More...
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virtual void | postBuild2 (autobuild::BuildState &st) |
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virtual void | postBuild (autobuild::BuildState &st) overridefinal |
| The final step of processing a build order. More...
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virtual void | buildStep (autobuild::BuildState &) overridefinal |
| The meat of a build order lives in buildStep(). More...
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void | postBlackboardKey (std::string const &key, Blackboard::Data const &data) |
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bool | cancelGas () |
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| AutoBuildTask (int upcId, State *state, Module *module) |
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virtual | ~AutoBuildTask () override |
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virtual void | update (State *state) override |
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void | evaluate (State *state, Module *module) |
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void | simEvaluateFor (autobuild::BuildState &st, FrameNum frames) |
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void | build (const BuildType *type, Position pos, std::function< void()> builtCallback) |
| Builds a building at a specific position. More...
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void | build (const BuildType *type, std::function< void()> builtCallback) |
| Builds a unit/building, upgrade, or technology. More...
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void | build (const BuildType *type, Position pos) |
| Builds a building at a specific position. More...
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void | build (const BuildType *type) |
| Builds a unit/building, upgrade, or technology. More...
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bool | buildN (const BuildType *type, int n) |
| Builds up to N of a unit/building. More...
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bool | buildN (const BuildType *type, int n, int simultaneous) |
| Builds up to N of a unit/building, with an optional limit on how many to build consecutively. More...
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bool | buildN (const BuildType *type, int n, Position positionIfWeBuildMore) |
| Builds up to N of a building, specifying a position for the next new building. More...
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bool | upgrade (const BuildType *type) |
| Researches an Upgrade or Tech Enqueues any required but missing prerequisites (like adding a Lair if you request Lurker Aspect). More...
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autobuild::BuildState & | lastEvaluateCurrentState () |
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autobuild::BuildState & | lastEvaluateTargetState () |
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| MultiProxyTask (std::vector< UpcId > targetUpcIds, UpcId upcId) |
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virtual | ~MultiProxyTask ()=default |
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void | setPolicyForStatus (TaskStatus status, ProxyPolicy policy) |
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virtual void | cancel (State *state) override |
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virtual std::unordered_set< Unit * > const & | proxiedUnits () const override |
| A set of units occupied performing this task. More...
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std::vector< std::shared_ptr< Task > > | targets () const |
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| Task (UpcId upcId, std::unordered_set< Unit * > units={}) |
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virtual | ~Task () |
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TaskStatus | status () const |
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void | setStatus (TaskStatus status) |
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bool | finished () const |
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UpcId | upcId () const |
| UPC id in Blackboard that caused this Task to be spawned. More...
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std::unordered_set< Unit * > const & | units () const |
| A set of units occupied performing this task. More...
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void | removeUnit (Unit *unit) |
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virtual const char * | getName () const |
| A name for this task, for debugging purposes. More...
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FogParameters | fogParameters |
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CombatParameters | combatParameters |
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MacroParameters | macroParameters |
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bool | trainedInitialZerglings = false |
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bool | completedThreeBases = false |
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bool | completedNatural = false |
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bool | enemyGoingGround = false |
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bool | enemyExpanded = false |
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double | enemyProximity = 0.0 |
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double | enemyGroundThreatEstimated = 0.0 |
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double | enemyGroundThreatMeasured = 0.0 |
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double | enemyGroundThreatOutside = 0.0 |
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double | enemyGroundThreatAtHome = 0.0 |
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double | friendlyGroundThreatOutside = 0.0 |
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double | friendlyGroundThreatAtHome = 0.0 |
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double | netGroundThreatOutside = 0.0 |
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double | netGroundThreatAtHome = 0.0 |
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int | sunkensRequired = 0 |
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bool | weAreSafeOutside = false |
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bool | weAreSafeAtHome = false |
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int | lastStatusUpdate = 0 |
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time_t | timeSecondsStart = 0 |
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time_t | timeSecondsNow = 0 |
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Position | nextBase |
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bool | canExpand = false |
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bool | shouldExpand = false |
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bool | forceExpand = false |
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bool | preferSafeExpansions = true |
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int | enemyWorkerCount = 0 |
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int | enemyGasCount = 0 |
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int | enemyZealotCount = 0 |
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int | enemyDragoonCount = 0 |
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int | enemyDarkTemplarCount = 0 |
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int | enemyHighTemplarCount = 0 |
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int | enemyArchonCount = 0 |
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int | enemyReaverCount = 0 |
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int | enemyVultureCount = 0 |
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int | enemyGoliathCount = 0 |
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int | enemyTankCount = 0 |
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int | enemyMissileTurretCount = 0 |
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int | enemyCorsairCount = 0 |
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int | enemyScoutCount = 0 |
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int | enemyObserverCount = 0 |
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int | enemyWraithCount = 0 |
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int | enemyValkyrieCount = 0 |
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int | enemyBattlecruiserCount = 0 |
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int | enemyStaticDefenceCount = 0 |
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int | enemyBarracksCount = 0 |
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int | enemyRefineryCount = 0 |
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int | enemyAcademyCount = 0 |
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int | enemyGatewayCount = 0 |
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int | enemyCyberneticsCoreCount = 0 |
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int | enemyStargateCount = 0 |
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int | enemyForgeCount = 0 |
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int | enemyZerglingCount = 0 |
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int | enemyHydraliskCount = 0 |
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int | enemyMutaliskCount = 0 |
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int | enemyScourgeCount = 0 |
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int | enemySunkenCount = 0 |
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int | enemySporeCount = 0 |
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int | enemyMarineCount = 0 |
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int | enemyMedicCount = 0 |
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int | enemyFirebatCount = 0 |
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int | enemyFactoryCount = 0 |
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int | enemyLairCount = 0 |
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int | enemySpireCount = 0 |
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int | enemyCloakedUnitCount = 0 |
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bool | enemyHasExpanded = false |
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bool | enemyIsRushing = false |
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int | enemyBuildingCount = 0 |
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int | enemyScienceVesselCount = 0 |
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int | enemyArbiterCount = 0 |
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int | enemyShuttleCount = 0 |
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int | enemyResourceDepots = 0 |
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int | enemyGasUnits = 0 |
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int | enemyTemplarArchivesCount = 0 |
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int | myCompletedHatchCount = 0 |
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int | myLarvaCount = 0 |
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int | mySunkenCount = 0 |
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int | mySporeCount = 0 |
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int | myDroneCount = 0 |
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int | myZerglingCount = 0 |
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int | myHydraliskCount = 0 |
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int | myMutaliskCount = 0 |
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int | myScourgeCount = 0 |
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int | myLurkerCount = 0 |
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int | myGuardianCount = 0 |
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int | myUltraliskCount = 0 |
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int | myDefilerCount = 0 |
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int | mineralFields = 0 |
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int | geysers = 0 |
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Position | homePosition |
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Position | naturalPos |
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Position | naturalDefencePos |
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Position | mainNaturalChoke |
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Position | enemyBasePos |
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bool | hasFoundEnemyBase = false |
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Position | nextStaticDefencePos |
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bool | weArePlanningExpansion = false |
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int | currentFrame = 0 |
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int | bases = 0 |
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bool | isLosingAnOverlord = false |
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Position | lastFindNaturalDefencePosEnemyPos {-1, -1} |
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std::vector< uint8_t > | inBaseArea |
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FrameNum | lastUpdateInBaseArea = 0 |
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double | armySupply = 0.0 |
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double | groundArmySupply = 0.0 |
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double | airArmySupply = 0.0 |
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double | enemySupplyInOurBase = 0.0 |
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double | enemyArmySupplyInOurBase = 0.0 |
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double | enemyArmySupply = 0.0 |
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double | enemyGroundArmySupply = 0.0 |
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double | enemyAirArmySupply = 0.0 |
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double | enemyAntiAirArmySupply = 0.0 |
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double | enemyAttackingArmySupply = 0.0 |
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double | enemyAttackingGroundArmySupply = 0.0 |
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double | enemyAttackingAirArmySupply = 0.0 |
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int | enemyAttackingWorkerCount = 0 |
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double | enemyLargeArmySupply = 0.0 |
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double | enemySmallArmySupply = 0.0 |
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double | enemyBiologicalArmySupply = 0.0 |
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double | enemyProximity = 0.0 |
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int | enemyProxyBuildingCount = 0 |
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int | enemyProxyGatewayCount = 0 |
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int | enemyProxyBarracksCount = 0 |
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int | enemyProxyForgeCount = 0 |
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int | enemyProxyCannonCount = 0 |
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bool | enemyForgeIsSpinning = false |
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tc::BW::Race | enemyRace = tc::BW::Race::Unknown |
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bool | autoExpand = true |
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bool | autoUpgrade = true |
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bool | expandNearest = false |
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bool | buildExtraOverlordsIfLosingThem = true |
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int | lastEvaluate = 0 |
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autobuild::BuildState | initialBuildState |
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autobuild::BuildState | currentBuildState |
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State * | state_ = nullptr |
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bool | isSimulation = false |
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std::unordered_map< UpcId, std::tuple< autobuild::BuildEntry, float > > | scheduledUpcs |
| Each of these UPCs is being proxied by this task. More...
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std::function< bool(autobuild::BuildState &)> | queue |
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std::vector< UpcId > | targetUpcIds_ |
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std::vector< std::shared_ptr< Task > > | targets_ |
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std::unordered_set< Unit * > | proxiedUnits_ |
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std::map< TaskStatus, ProxyPolicy > | policy_ |
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TaskStatus | defaultTargetStatus_ = TaskStatus::Unknown |
|