TorchCraftAI
A bot for machine learning research on StarCraft: Brood War
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torchcraft
State
torchcraft::State Member List
This is the complete list of members for
torchcraft::State
, including all inherited members.
aliveUnits
torchcraft::State
aliveUnitsConsidered
torchcraft::State
battle_frame_count
torchcraft::State
battle_just_ended
torchcraft::State
battle_won
torchcraft::State
buildable_data
torchcraft::State
deaths
torchcraft::State
decref
()
RefCounted
inline
frame
torchcraft::State
frame_from_bwapi
torchcraft::State
game_ended
torchcraft::State
game_won
torchcraft::State
getUpgradeLevel
(BW::UpgradeType ut)
torchcraft::State
inline
ground_height_data
torchcraft::State
hasResearched
(BW::TechType tt)
torchcraft::State
inline
image
torchcraft::State
image_size
torchcraft::State
img_mode
torchcraft::State
incref
()
RefCounted
inline
lag_frames
torchcraft::State
last_battle_ended
torchcraft::State
map_name
torchcraft::State
map_size
torchcraft::State
map_title
torchcraft::State
microBattles
() const
torchcraft::State
inline
neutral_id
torchcraft::State
numUpdates
torchcraft::State
onlyConsiderTypes
() const
torchcraft::State
inline
operator=
(State other)
torchcraft::State
player_id
torchcraft::State
player_info
torchcraft::State
RefCounted
()
RefCounted
inline
replay
torchcraft::State
reset
()
torchcraft::State
screen_position
torchcraft::State
setMicroBattles
(bool microBattles)
torchcraft::State
inline
setOnlyConsiderTypes
(std::set< BW::UnitType > types)
torchcraft::State
inline
start_locations
torchcraft::State
State
(bool microBattles=false, std::set< BW::UnitType > onlyConsiderTypes=std::set< BW::UnitType >())
torchcraft::State
explicit
State
(const State &other)
torchcraft::State
State
(State &&other)
torchcraft::State
swap
(State &a, State &b)
torchcraft::State
friend
trackAliveUnits
(std::vector< std::string > &upd, const std::set< BW::UnitType > &considered)
torchcraft::State
units
torchcraft::State
update
(const fbs::HandshakeServer *handshake)
torchcraft::State
update
(const fbs::StateUpdate *stateUpdate)
torchcraft::State
update
(const fbs::EndGame *end)
torchcraft::State
update
(const fbs::PlayerLeft *left)
torchcraft::State
visibility
torchcraft::State
visibility_size
torchcraft::State
waiting_for_restart
torchcraft::State
walkable_data
torchcraft::State
~RefCounted
()
RefCounted
inline
virtual
~State
()
torchcraft::State
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