TorchCraftAI
A bot for machine learning research on StarCraft: Brood War
torchcraft::State Member List

This is the complete list of members for torchcraft::State, including all inherited members.

aliveUnitstorchcraft::State
aliveUnitsConsideredtorchcraft::State
battle_frame_counttorchcraft::State
battle_just_endedtorchcraft::State
battle_wontorchcraft::State
buildable_datatorchcraft::State
deathstorchcraft::State
decref()RefCountedinline
frametorchcraft::State
frame_from_bwapitorchcraft::State
game_endedtorchcraft::State
game_wontorchcraft::State
getUpgradeLevel(BW::UpgradeType ut)torchcraft::Stateinline
ground_height_datatorchcraft::State
hasResearched(BW::TechType tt)torchcraft::Stateinline
imagetorchcraft::State
image_sizetorchcraft::State
img_modetorchcraft::State
incref()RefCountedinline
lag_framestorchcraft::State
last_battle_endedtorchcraft::State
map_nametorchcraft::State
map_sizetorchcraft::State
map_titletorchcraft::State
microBattles() const torchcraft::Stateinline
neutral_idtorchcraft::State
numUpdatestorchcraft::State
onlyConsiderTypes() const torchcraft::Stateinline
operator=(State other)torchcraft::State
player_idtorchcraft::State
player_infotorchcraft::State
RefCounted()RefCountedinline
replaytorchcraft::State
reset()torchcraft::State
screen_positiontorchcraft::State
setMicroBattles(bool microBattles)torchcraft::Stateinline
setOnlyConsiderTypes(std::set< BW::UnitType > types)torchcraft::Stateinline
start_locationstorchcraft::State
State(bool microBattles=false, std::set< BW::UnitType > onlyConsiderTypes=std::set< BW::UnitType >())torchcraft::Stateexplicit
State(const State &other)torchcraft::State
State(State &&other)torchcraft::State
swap(State &a, State &b)torchcraft::Statefriend
trackAliveUnits(std::vector< std::string > &upd, const std::set< BW::UnitType > &considered)torchcraft::State
unitstorchcraft::State
update(const fbs::HandshakeServer *handshake)torchcraft::State
update(const fbs::StateUpdate *stateUpdate)torchcraft::State
update(const fbs::EndGame *end)torchcraft::State
update(const fbs::PlayerLeft *left)torchcraft::State
visibilitytorchcraft::State
visibility_sizetorchcraft::State
waiting_for_restarttorchcraft::State
walkable_datatorchcraft::State
~RefCounted()RefCountedinlinevirtual
~State()torchcraft::State