TorchCraftAI
A bot for machine learning research on StarCraft: Brood War
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This is the complete list of members for tcbwapi::TCGame, including all inherited members.
allies() override | tcbwapi::TCGame | inline |
canBuildHere(BWAPI::TilePosition position, BWAPI::UnitType type, BWAPI::Unit builder=nullptr, bool checkExplored=false) override | tcbwapi::TCGame | inline |
canMake(BWAPI::UnitType type, BWAPI::Unit builder=nullptr) const override | tcbwapi::TCGame | inline |
canResearch(BWAPI::TechType type, BWAPI::Unit unit=nullptr, bool checkCanIssueCommandType=true) override | tcbwapi::TCGame | inline |
canUpgrade(BWAPI::UpgradeType type, BWAPI::Unit unit=nullptr, bool checkCanIssueCommandType=true) override | tcbwapi::TCGame | inline |
countdownTimer() const override | tcbwapi::TCGame | inline |
drawBox(BWAPI::CoordinateType::Enum ctype, int left, int top, int right, int bottom, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
drawCircle(BWAPI::CoordinateType::Enum ctype, int x, int y, int radius, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
drawDot(BWAPI::CoordinateType::Enum ctype, int x, int y, BWAPI::Color color) override | tcbwapi::TCGame | inline |
drawEllipse(BWAPI::CoordinateType::Enum ctype, int x, int y, int xrad, int yrad, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
drawLine(BWAPI::CoordinateType::Enum ctype, int x1, int y1, int x2, int y2, BWAPI::Color color) override | tcbwapi::TCGame | inline |
drawTriangle(BWAPI::CoordinateType::Enum ctype, int ax, int ay, int bx, int by, int cx, int cy, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
elapsedTime() const override | tcbwapi::TCGame | inline |
enableFlag(int flag) override | tcbwapi::TCGame | inline |
enemies() override | tcbwapi::TCGame | inline |
enemy() const override | tcbwapi::TCGame | inline |
getAllRegions() const override | tcbwapi::TCGame | inline |
getAllUnits() const override | tcbwapi::TCGame | inline |
getAPM(bool includeSelects=false) const override | tcbwapi::TCGame | inline |
getAverageFPS() const override | tcbwapi::TCGame | inline |
getBestUnit(const BWAPI::BestUnitFilter &best, const BWAPI::UnitFilter &pred, BWAPI::Position center=BWAPI::Positions::Origin, int radius=999999) const override | tcbwapi::TCGame | inline |
getBullets() const override | tcbwapi::TCGame | inline |
getClientVersion() const override | tcbwapi::TCGame | inline |
getClosestUnitInRectangle(BWAPI::Position center, const BWAPI::UnitFilter &pred=nullptr, int left=0, int top=0, int right=999999, int bottom=999999) const override | tcbwapi::TCGame | inline |
getEvents() const override | tcbwapi::TCGame | inline |
getForce(int forceID) const override | tcbwapi::TCGame | inline |
getForces() const override | tcbwapi::TCGame | inline |
getFPS() const override | tcbwapi::TCGame | inline |
getFrameCount() const override | tcbwapi::TCGame | inline |
getGameType() const override | tcbwapi::TCGame | inline |
getGeysers() const override | tcbwapi::TCGame | inline |
getGroundHeight(int tileX, int tileY) const override | tcbwapi::TCGame | |
getInstanceNumber() const override | tcbwapi::TCGame | inline |
getKeyState(BWAPI::Key key) const override | tcbwapi::TCGame | inline |
getLastError() const override | tcbwapi::TCGame | inline |
getLastEventTime() const override | tcbwapi::TCGame | inline |
getLatency() const override | tcbwapi::TCGame | inline |
getLatencyFrames() const override | tcbwapi::TCGame | inline |
getLatencyTime() const override | tcbwapi::TCGame | inline |
getMinerals() const override | tcbwapi::TCGame | inline |
getMousePosition() const override | tcbwapi::TCGame | inline |
getMouseState(BWAPI::MouseButton button) const override | tcbwapi::TCGame | inline |
getNeutralUnits() const override | tcbwapi::TCGame | inline |
getNukeDots() const override | tcbwapi::TCGame | inline |
getPlayer(int playerID) const override | tcbwapi::TCGame | inline |
getPlayers() const override | tcbwapi::TCGame | inline |
getRandomSeed() const override | tcbwapi::TCGame | inline |
getRegion(int regionID) const override | tcbwapi::TCGame | inline |
getRegionAt(int x, int y) const override | tcbwapi::TCGame | inline |
getRemainingLatencyFrames() const override | tcbwapi::TCGame | inline |
getRemainingLatencyTime() const override | tcbwapi::TCGame | inline |
getReplayFrameCount() const override | tcbwapi::TCGame | inline |
getRevision() const override | tcbwapi::TCGame | inline |
getScreenPosition() const override | tcbwapi::TCGame | inline |
getSelectedUnits() const override | tcbwapi::TCGame | inline |
getStartLocations() const override | tcbwapi::TCGame | |
getStaticGeysers() const override | tcbwapi::TCGame | inline |
getStaticMinerals() const override | tcbwapi::TCGame | inline |
getStaticNeutralUnits() const override | tcbwapi::TCGame | |
getUnit(int unitID) const override | tcbwapi::TCGame | |
getUnitsInRectangle(int left, int top, int right, int bottom, const BWAPI::UnitFilter &pred=nullptr) const override | tcbwapi::TCGame | inline |
hasCreep(int tileX, int tileY) const override | tcbwapi::TCGame | inline |
hasPowerPrecise(int x, int y, BWAPI::UnitType unitType=BWAPI::UnitTypes::None) const override | tcbwapi::TCGame | inline |
indexToUnit(int unitIndex) const override | tcbwapi::TCGame | inline |
isBattleNet() const override | tcbwapi::TCGame | inline |
isBuildable(int tileX, int tileY, bool includeBuildings=false) const override | tcbwapi::TCGame | |
isDebug() const override | tcbwapi::TCGame | inline |
isExplored(int tileX, int tileY) const override | tcbwapi::TCGame | inline |
isFlagEnabled(int flag) const override | tcbwapi::TCGame | inline |
isGUIEnabled() const override | tcbwapi::TCGame | inline |
isInGame() const override | tcbwapi::TCGame | inline |
isLatComEnabled() const override | tcbwapi::TCGame | inline |
isMultiplayer() const override | tcbwapi::TCGame | inline |
isPaused() const override | tcbwapi::TCGame | inline |
isReplay() const override | tcbwapi::TCGame | inline |
issueCommand(const BWAPI::Unitset &units, BWAPI::UnitCommand command) override | tcbwapi::TCGame | inline |
isVisible(int tileX, int tileY) const override | tcbwapi::TCGame | inline |
isWalkable(int walkX, int walkY) const override | tcbwapi::TCGame | |
leaveGame() override | tcbwapi::TCGame | inline |
mapFileName() const override | tcbwapi::TCGame | inline |
mapHash() const override | tcbwapi::TCGame | inline |
mapHeight() const override | tcbwapi::TCGame | |
mapName() const override | tcbwapi::TCGame | inline |
mapPathName() const override | tcbwapi::TCGame | inline |
mapWidth() const override | tcbwapi::TCGame | |
neutral() const override | tcbwapi::TCGame | inline |
observers() override | tcbwapi::TCGame | inline |
pauseGame() override | tcbwapi::TCGame | inline |
pingMinimap(int x, int y) override | tcbwapi::TCGame | inline |
restartGame() override | tcbwapi::TCGame | inline |
resumeGame() override | tcbwapi::TCGame | inline |
self() const override | tcbwapi::TCGame | inline |
setAlliance(BWAPI::Player player, bool allied=true, bool alliedVictory=true) override | tcbwapi::TCGame | inline |
setCommandOptimizationLevel(int level) override | tcbwapi::TCGame | inline |
setFrameSkip(int frameSkip) override | tcbwapi::TCGame | inline |
setGUI(bool enabled) override | tcbwapi::TCGame | inline |
setLastError(BWAPI::Error e=BWAPI::Errors::None) const override | tcbwapi::TCGame | inline |
setLatCom(bool isEnabled) override | tcbwapi::TCGame | inline |
setLocalSpeed(int speed) override | tcbwapi::TCGame | inline |
setMap(const char *mapFileName) override | tcbwapi::TCGame | inline |
setRevealAll(bool reveal=true) override | tcbwapi::TCGame | inline |
setScreenPosition(int x, int y) override | tcbwapi::TCGame | inline |
setState(torchcraft::State *s) | tcbwapi::TCGame | |
setTextSize(BWAPI::Text::Size::Enum size=BWAPI::Text::Size::Default) override | tcbwapi::TCGame | inline |
setVision(BWAPI::Player player, bool enabled=true) override | tcbwapi::TCGame | inline |
TCGame() | tcbwapi::TCGame | inline |
vDrawText(BWAPI::CoordinateType::Enum ctype, int x, int y, const char *format, va_list arg) override | tcbwapi::TCGame | inline |
vPrintf(const char *format, va_list args) override | tcbwapi::TCGame | inline |
vSendTextEx(bool toAllies, const char *format, va_list args) override | tcbwapi::TCGame | inline |
~TCGame() | tcbwapi::TCGame | virtual |