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TorchCraftAI
A bot for machine learning research on StarCraft: Brood War
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This is the complete list of members for tcbwapi::TCGame, including all inherited members.
| allies() override | tcbwapi::TCGame | inline |
| canBuildHere(BWAPI::TilePosition position, BWAPI::UnitType type, BWAPI::Unit builder=nullptr, bool checkExplored=false) override | tcbwapi::TCGame | inline |
| canMake(BWAPI::UnitType type, BWAPI::Unit builder=nullptr) const override | tcbwapi::TCGame | inline |
| canResearch(BWAPI::TechType type, BWAPI::Unit unit=nullptr, bool checkCanIssueCommandType=true) override | tcbwapi::TCGame | inline |
| canUpgrade(BWAPI::UpgradeType type, BWAPI::Unit unit=nullptr, bool checkCanIssueCommandType=true) override | tcbwapi::TCGame | inline |
| countdownTimer() const override | tcbwapi::TCGame | inline |
| drawBox(BWAPI::CoordinateType::Enum ctype, int left, int top, int right, int bottom, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
| drawCircle(BWAPI::CoordinateType::Enum ctype, int x, int y, int radius, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
| drawDot(BWAPI::CoordinateType::Enum ctype, int x, int y, BWAPI::Color color) override | tcbwapi::TCGame | inline |
| drawEllipse(BWAPI::CoordinateType::Enum ctype, int x, int y, int xrad, int yrad, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
| drawLine(BWAPI::CoordinateType::Enum ctype, int x1, int y1, int x2, int y2, BWAPI::Color color) override | tcbwapi::TCGame | inline |
| drawTriangle(BWAPI::CoordinateType::Enum ctype, int ax, int ay, int bx, int by, int cx, int cy, BWAPI::Color color, bool isSolid=false) override | tcbwapi::TCGame | inline |
| elapsedTime() const override | tcbwapi::TCGame | inline |
| enableFlag(int flag) override | tcbwapi::TCGame | inline |
| enemies() override | tcbwapi::TCGame | inline |
| enemy() const override | tcbwapi::TCGame | inline |
| getAllRegions() const override | tcbwapi::TCGame | inline |
| getAllUnits() const override | tcbwapi::TCGame | inline |
| getAPM(bool includeSelects=false) const override | tcbwapi::TCGame | inline |
| getAverageFPS() const override | tcbwapi::TCGame | inline |
| getBestUnit(const BWAPI::BestUnitFilter &best, const BWAPI::UnitFilter &pred, BWAPI::Position center=BWAPI::Positions::Origin, int radius=999999) const override | tcbwapi::TCGame | inline |
| getBullets() const override | tcbwapi::TCGame | inline |
| getClientVersion() const override | tcbwapi::TCGame | inline |
| getClosestUnitInRectangle(BWAPI::Position center, const BWAPI::UnitFilter &pred=nullptr, int left=0, int top=0, int right=999999, int bottom=999999) const override | tcbwapi::TCGame | inline |
| getEvents() const override | tcbwapi::TCGame | inline |
| getForce(int forceID) const override | tcbwapi::TCGame | inline |
| getForces() const override | tcbwapi::TCGame | inline |
| getFPS() const override | tcbwapi::TCGame | inline |
| getFrameCount() const override | tcbwapi::TCGame | inline |
| getGameType() const override | tcbwapi::TCGame | inline |
| getGeysers() const override | tcbwapi::TCGame | inline |
| getGroundHeight(int tileX, int tileY) const override | tcbwapi::TCGame | |
| getInstanceNumber() const override | tcbwapi::TCGame | inline |
| getKeyState(BWAPI::Key key) const override | tcbwapi::TCGame | inline |
| getLastError() const override | tcbwapi::TCGame | inline |
| getLastEventTime() const override | tcbwapi::TCGame | inline |
| getLatency() const override | tcbwapi::TCGame | inline |
| getLatencyFrames() const override | tcbwapi::TCGame | inline |
| getLatencyTime() const override | tcbwapi::TCGame | inline |
| getMinerals() const override | tcbwapi::TCGame | inline |
| getMousePosition() const override | tcbwapi::TCGame | inline |
| getMouseState(BWAPI::MouseButton button) const override | tcbwapi::TCGame | inline |
| getNeutralUnits() const override | tcbwapi::TCGame | inline |
| getNukeDots() const override | tcbwapi::TCGame | inline |
| getPlayer(int playerID) const override | tcbwapi::TCGame | inline |
| getPlayers() const override | tcbwapi::TCGame | inline |
| getRandomSeed() const override | tcbwapi::TCGame | inline |
| getRegion(int regionID) const override | tcbwapi::TCGame | inline |
| getRegionAt(int x, int y) const override | tcbwapi::TCGame | inline |
| getRemainingLatencyFrames() const override | tcbwapi::TCGame | inline |
| getRemainingLatencyTime() const override | tcbwapi::TCGame | inline |
| getReplayFrameCount() const override | tcbwapi::TCGame | inline |
| getRevision() const override | tcbwapi::TCGame | inline |
| getScreenPosition() const override | tcbwapi::TCGame | inline |
| getSelectedUnits() const override | tcbwapi::TCGame | inline |
| getStartLocations() const override | tcbwapi::TCGame | |
| getStaticGeysers() const override | tcbwapi::TCGame | inline |
| getStaticMinerals() const override | tcbwapi::TCGame | inline |
| getStaticNeutralUnits() const override | tcbwapi::TCGame | |
| getUnit(int unitID) const override | tcbwapi::TCGame | |
| getUnitsInRectangle(int left, int top, int right, int bottom, const BWAPI::UnitFilter &pred=nullptr) const override | tcbwapi::TCGame | inline |
| hasCreep(int tileX, int tileY) const override | tcbwapi::TCGame | inline |
| hasPowerPrecise(int x, int y, BWAPI::UnitType unitType=BWAPI::UnitTypes::None) const override | tcbwapi::TCGame | inline |
| indexToUnit(int unitIndex) const override | tcbwapi::TCGame | inline |
| isBattleNet() const override | tcbwapi::TCGame | inline |
| isBuildable(int tileX, int tileY, bool includeBuildings=false) const override | tcbwapi::TCGame | |
| isDebug() const override | tcbwapi::TCGame | inline |
| isExplored(int tileX, int tileY) const override | tcbwapi::TCGame | inline |
| isFlagEnabled(int flag) const override | tcbwapi::TCGame | inline |
| isGUIEnabled() const override | tcbwapi::TCGame | inline |
| isInGame() const override | tcbwapi::TCGame | inline |
| isLatComEnabled() const override | tcbwapi::TCGame | inline |
| isMultiplayer() const override | tcbwapi::TCGame | inline |
| isPaused() const override | tcbwapi::TCGame | inline |
| isReplay() const override | tcbwapi::TCGame | inline |
| issueCommand(const BWAPI::Unitset &units, BWAPI::UnitCommand command) override | tcbwapi::TCGame | inline |
| isVisible(int tileX, int tileY) const override | tcbwapi::TCGame | inline |
| isWalkable(int walkX, int walkY) const override | tcbwapi::TCGame | |
| leaveGame() override | tcbwapi::TCGame | inline |
| mapFileName() const override | tcbwapi::TCGame | inline |
| mapHash() const override | tcbwapi::TCGame | inline |
| mapHeight() const override | tcbwapi::TCGame | |
| mapName() const override | tcbwapi::TCGame | inline |
| mapPathName() const override | tcbwapi::TCGame | inline |
| mapWidth() const override | tcbwapi::TCGame | |
| neutral() const override | tcbwapi::TCGame | inline |
| observers() override | tcbwapi::TCGame | inline |
| pauseGame() override | tcbwapi::TCGame | inline |
| pingMinimap(int x, int y) override | tcbwapi::TCGame | inline |
| restartGame() override | tcbwapi::TCGame | inline |
| resumeGame() override | tcbwapi::TCGame | inline |
| self() const override | tcbwapi::TCGame | inline |
| setAlliance(BWAPI::Player player, bool allied=true, bool alliedVictory=true) override | tcbwapi::TCGame | inline |
| setCommandOptimizationLevel(int level) override | tcbwapi::TCGame | inline |
| setFrameSkip(int frameSkip) override | tcbwapi::TCGame | inline |
| setGUI(bool enabled) override | tcbwapi::TCGame | inline |
| setLastError(BWAPI::Error e=BWAPI::Errors::None) const override | tcbwapi::TCGame | inline |
| setLatCom(bool isEnabled) override | tcbwapi::TCGame | inline |
| setLocalSpeed(int speed) override | tcbwapi::TCGame | inline |
| setMap(const char *mapFileName) override | tcbwapi::TCGame | inline |
| setRevealAll(bool reveal=true) override | tcbwapi::TCGame | inline |
| setScreenPosition(int x, int y) override | tcbwapi::TCGame | inline |
| setState(torchcraft::State *s) | tcbwapi::TCGame | |
| setTextSize(BWAPI::Text::Size::Enum size=BWAPI::Text::Size::Default) override | tcbwapi::TCGame | inline |
| setVision(BWAPI::Player player, bool enabled=true) override | tcbwapi::TCGame | inline |
| TCGame() | tcbwapi::TCGame | inline |
| vDrawText(BWAPI::CoordinateType::Enum ctype, int x, int y, const char *format, va_list arg) override | tcbwapi::TCGame | inline |
| vPrintf(const char *format, va_list args) override | tcbwapi::TCGame | inline |
| vSendTextEx(bool toAllies, const char *format, va_list args) override | tcbwapi::TCGame | inline |
| ~TCGame() | tcbwapi::TCGame | virtual |
1.8.11