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tcbwapi::TCGame Member List

This is the complete list of members for tcbwapi::TCGame, including all inherited members.

allies() overridetcbwapi::TCGameinline
canBuildHere(BWAPI::TilePosition position, BWAPI::UnitType type, BWAPI::Unit builder=nullptr, bool checkExplored=false) overridetcbwapi::TCGameinline
canMake(BWAPI::UnitType type, BWAPI::Unit builder=nullptr) const overridetcbwapi::TCGameinline
canResearch(BWAPI::TechType type, BWAPI::Unit unit=nullptr, bool checkCanIssueCommandType=true) overridetcbwapi::TCGameinline
canUpgrade(BWAPI::UpgradeType type, BWAPI::Unit unit=nullptr, bool checkCanIssueCommandType=true) overridetcbwapi::TCGameinline
countdownTimer() const overridetcbwapi::TCGameinline
drawBox(BWAPI::CoordinateType::Enum ctype, int left, int top, int right, int bottom, BWAPI::Color color, bool isSolid=false) overridetcbwapi::TCGameinline
drawCircle(BWAPI::CoordinateType::Enum ctype, int x, int y, int radius, BWAPI::Color color, bool isSolid=false) overridetcbwapi::TCGameinline
drawDot(BWAPI::CoordinateType::Enum ctype, int x, int y, BWAPI::Color color) overridetcbwapi::TCGameinline
drawEllipse(BWAPI::CoordinateType::Enum ctype, int x, int y, int xrad, int yrad, BWAPI::Color color, bool isSolid=false) overridetcbwapi::TCGameinline
drawLine(BWAPI::CoordinateType::Enum ctype, int x1, int y1, int x2, int y2, BWAPI::Color color) overridetcbwapi::TCGameinline
drawTriangle(BWAPI::CoordinateType::Enum ctype, int ax, int ay, int bx, int by, int cx, int cy, BWAPI::Color color, bool isSolid=false) overridetcbwapi::TCGameinline
elapsedTime() const overridetcbwapi::TCGameinline
enableFlag(int flag) overridetcbwapi::TCGameinline
enemies() overridetcbwapi::TCGameinline
enemy() const overridetcbwapi::TCGameinline
getAllRegions() const overridetcbwapi::TCGameinline
getAllUnits() const overridetcbwapi::TCGameinline
getAPM(bool includeSelects=false) const overridetcbwapi::TCGameinline
getAverageFPS() const overridetcbwapi::TCGameinline
getBestUnit(const BWAPI::BestUnitFilter &best, const BWAPI::UnitFilter &pred, BWAPI::Position center=BWAPI::Positions::Origin, int radius=999999) const overridetcbwapi::TCGameinline
getBullets() const overridetcbwapi::TCGameinline
getClientVersion() const overridetcbwapi::TCGameinline
getClosestUnitInRectangle(BWAPI::Position center, const BWAPI::UnitFilter &pred=nullptr, int left=0, int top=0, int right=999999, int bottom=999999) const overridetcbwapi::TCGameinline
getEvents() const overridetcbwapi::TCGameinline
getForce(int forceID) const overridetcbwapi::TCGameinline
getForces() const overridetcbwapi::TCGameinline
getFPS() const overridetcbwapi::TCGameinline
getFrameCount() const overridetcbwapi::TCGameinline
getGameType() const overridetcbwapi::TCGameinline
getGeysers() const overridetcbwapi::TCGameinline
getGroundHeight(int tileX, int tileY) const overridetcbwapi::TCGame
getInstanceNumber() const overridetcbwapi::TCGameinline
getKeyState(BWAPI::Key key) const overridetcbwapi::TCGameinline
getLastError() const overridetcbwapi::TCGameinline
getLastEventTime() const overridetcbwapi::TCGameinline
getLatency() const overridetcbwapi::TCGameinline
getLatencyFrames() const overridetcbwapi::TCGameinline
getLatencyTime() const overridetcbwapi::TCGameinline
getMinerals() const overridetcbwapi::TCGameinline
getMousePosition() const overridetcbwapi::TCGameinline
getMouseState(BWAPI::MouseButton button) const overridetcbwapi::TCGameinline
getNeutralUnits() const overridetcbwapi::TCGameinline
getNukeDots() const overridetcbwapi::TCGameinline
getPlayer(int playerID) const overridetcbwapi::TCGameinline
getPlayers() const overridetcbwapi::TCGameinline
getRandomSeed() const overridetcbwapi::TCGameinline
getRegion(int regionID) const overridetcbwapi::TCGameinline
getRegionAt(int x, int y) const overridetcbwapi::TCGameinline
getRemainingLatencyFrames() const overridetcbwapi::TCGameinline
getRemainingLatencyTime() const overridetcbwapi::TCGameinline
getReplayFrameCount() const overridetcbwapi::TCGameinline
getRevision() const overridetcbwapi::TCGameinline
getScreenPosition() const overridetcbwapi::TCGameinline
getSelectedUnits() const overridetcbwapi::TCGameinline
getStartLocations() const overridetcbwapi::TCGame
getStaticGeysers() const overridetcbwapi::TCGameinline
getStaticMinerals() const overridetcbwapi::TCGameinline
getStaticNeutralUnits() const overridetcbwapi::TCGame
getUnit(int unitID) const overridetcbwapi::TCGame
getUnitsInRectangle(int left, int top, int right, int bottom, const BWAPI::UnitFilter &pred=nullptr) const overridetcbwapi::TCGameinline
hasCreep(int tileX, int tileY) const overridetcbwapi::TCGameinline
hasPowerPrecise(int x, int y, BWAPI::UnitType unitType=BWAPI::UnitTypes::None) const overridetcbwapi::TCGameinline
indexToUnit(int unitIndex) const overridetcbwapi::TCGameinline
isBattleNet() const overridetcbwapi::TCGameinline
isBuildable(int tileX, int tileY, bool includeBuildings=false) const overridetcbwapi::TCGame
isDebug() const overridetcbwapi::TCGameinline
isExplored(int tileX, int tileY) const overridetcbwapi::TCGameinline
isFlagEnabled(int flag) const overridetcbwapi::TCGameinline
isGUIEnabled() const overridetcbwapi::TCGameinline
isInGame() const overridetcbwapi::TCGameinline
isLatComEnabled() const overridetcbwapi::TCGameinline
isMultiplayer() const overridetcbwapi::TCGameinline
isPaused() const overridetcbwapi::TCGameinline
isReplay() const overridetcbwapi::TCGameinline
issueCommand(const BWAPI::Unitset &units, BWAPI::UnitCommand command) overridetcbwapi::TCGameinline
isVisible(int tileX, int tileY) const overridetcbwapi::TCGameinline
isWalkable(int walkX, int walkY) const overridetcbwapi::TCGame
leaveGame() overridetcbwapi::TCGameinline
mapFileName() const overridetcbwapi::TCGameinline
mapHash() const overridetcbwapi::TCGameinline
mapHeight() const overridetcbwapi::TCGame
mapName() const overridetcbwapi::TCGameinline
mapPathName() const overridetcbwapi::TCGameinline
mapWidth() const overridetcbwapi::TCGame
neutral() const overridetcbwapi::TCGameinline
observers() overridetcbwapi::TCGameinline
pauseGame() overridetcbwapi::TCGameinline
pingMinimap(int x, int y) overridetcbwapi::TCGameinline
restartGame() overridetcbwapi::TCGameinline
resumeGame() overridetcbwapi::TCGameinline
self() const overridetcbwapi::TCGameinline
setAlliance(BWAPI::Player player, bool allied=true, bool alliedVictory=true) overridetcbwapi::TCGameinline
setCommandOptimizationLevel(int level) overridetcbwapi::TCGameinline
setFrameSkip(int frameSkip) overridetcbwapi::TCGameinline
setGUI(bool enabled) overridetcbwapi::TCGameinline
setLastError(BWAPI::Error e=BWAPI::Errors::None) const overridetcbwapi::TCGameinline
setLatCom(bool isEnabled) overridetcbwapi::TCGameinline
setLocalSpeed(int speed) overridetcbwapi::TCGameinline
setMap(const char *mapFileName) overridetcbwapi::TCGameinline
setRevealAll(bool reveal=true) overridetcbwapi::TCGameinline
setScreenPosition(int x, int y) overridetcbwapi::TCGameinline
setState(torchcraft::State *s)tcbwapi::TCGame
setTextSize(BWAPI::Text::Size::Enum size=BWAPI::Text::Size::Default) overridetcbwapi::TCGameinline
setVision(BWAPI::Player player, bool enabled=true) overridetcbwapi::TCGameinline
TCGame()tcbwapi::TCGameinline
vDrawText(BWAPI::CoordinateType::Enum ctype, int x, int y, const char *format, va_list arg) overridetcbwapi::TCGameinline
vPrintf(const char *format, va_list args) overridetcbwapi::TCGameinline
vSendTextEx(bool toAllies, const char *format, va_list args) overridetcbwapi::TCGameinline
~TCGame()tcbwapi::TCGamevirtual