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cherrypi::OnceModule Member List

This is the complete list of members for cherrypi::OnceModule, including all inherited members.

fn_cherrypi::LambdaModuleprotected
LambdaModule(StepFunctionState fn, std::string name=std::string())cherrypi::LambdaModule
LambdaModule(StepFunctionStateModule fn, std::string name=std::string())cherrypi::LambdaModule
make(Args &&...args)cherrypi::Moduleinlinestatic
make(std::string const &typeName)cherrypi::Modulestatic
makeName(std::type_index const &type)cherrypi::Modulestatic
makeSpawnCommands(const std::vector< SpawnPosition > &spawns, State *state, int playerId)cherrypi::OnceModulestatic
makeSpawnFn(const std::vector< SpawnPosition > &spawns, bool enemy)cherrypi::OnceModuleprotectedstatic
makeWithEnemySpawns(const std::vector< SpawnPosition > &spawns, std::string name=std::string())cherrypi::OnceModulestatic
makeWithSpawns(const std::vector< SpawnPosition > &spawns, std::string name=std::string())cherrypi::OnceModulestatic
Module()cherrypi::Moduleprotected
name()cherrypi::Module
name_cherrypi::Moduleprotected
OnceModule(StepFunctionState func, std::string name=std::string())cherrypi::OnceModule
OnceModule(StepFunctionStateModule func, std::string name=std::string())cherrypi::OnceModule
onGameEnd(State *s)cherrypi::Moduleinlinevirtual
onGameStart(State *s)cherrypi::Moduleinlinevirtual
player_cherrypi::Moduleprotected
setName(std::string name)cherrypi::Module
setPlayer(BasePlayer *p)cherrypi::Moduleinlinevirtual
step(State *state) overridecherrypi::OnceModulevirtual
StepFunctionState typedefcherrypi::LambdaModule
StepFunctionStateModule typedefcherrypi::LambdaModule
~LambdaModule()=defaultcherrypi::LambdaModulevirtual
~Module()=defaultcherrypi::Modulevirtual
~OnceModule()=defaultcherrypi::OnceModulevirtual