10 #include "buildtype.h" 31 virtual void step(
State* s)
override;
41 std::unordered_map<Unit*, float>
const&,
54 bool useSafeMove =
true);
58 std::unordered_map<Position, int>
const&);
61 std::unordered_map<Position, int>&,
62 std::vector<Position>
const&);
std::unordered_map< Position, int > startingLocations_
Definition: scouting.h:64
Game state.
Definition: state.h:42
Represents a unit in the game.
Definition: unitsinfo.h:35
ScoutingGoal
Scout management.
Definition: scouting.h:19
Definition: scouting.h:27
Main namespace for bot-related code.
Definition: areainfo.cpp:17
int UpcId
Definition: basetypes.h:23
Interface for bot modules.
Definition: module.h:30