TorchCraftAI
A bot for machine learning research on StarCraft: Brood War
modules.h
1 /*
2  * Copyright (c) 2017-present, Facebook, Inc.
3  *
4  * This source code is licensed under the MIT license found in the
5  * LICENSE file in the root directory of this source tree.
6  */
7 
8 #pragma once
9 
10 #include "modules/autobuild.h"
11 #include "modules/builder.h"
12 #include "modules/buildingplacer.h"
13 #include "modules/combat.h"
14 #include "modules/combatmicro.h"
15 #include "modules/creategatherattack.h"
16 #include "modules/gatherer.h"
17 #include "modules/genericautobuild.h"
18 #include "modules/harass.h"
19 #include "modules/once.h"
20 #include "modules/scouting.h"
21 #include "modules/squadcombat.h"
22 #include "modules/staticdefencefocusfire.h"
23 #include "modules/strategy.h"
24 #include "modules/tactics.h"
25 #include "modules/top.h"
26 #include "modules/upctocommand.h"
27 
28 namespace cherrypi {
29 // Top and bottom modules that are always present
30 char constexpr kAutoTopModule[] = "Top";
31 char constexpr kAutoBottomModule[] = "UPCToCommand";
32 
33 /// The default set of modules.
34 /// This is what CherryPi uses in a normal game.
35 char constexpr kDefaultModules[] =
36  "CreateGatherAttack,"
37  "Strategy,"
38  "GenericAutoBuild,"
39  "BuildingPlacer,"
40  "Builder,"
41  "Tactics,"
42  "SquadCombat,"
43  "Scouting,"
44  "Gatherer,"
45  "Harass,"
46  "StaticDefenceFocusFireModule";
47 } // namespace cherrypi
char constexpr kDefaultModules[]
The default set of modules.
Definition: modules.h:35
Main namespace for bot-related code.
Definition: areainfo.cpp:17
char constexpr kAutoTopModule[]
Definition: modules.h:30
char constexpr kAutoBottomModule[]
Definition: modules.h:31