Game state.
Definition: state.h:42
virtual void forward(State *state)=0
virtual void onGameStart(State *state)=0
virtual MicroAction decode(Unit *unit)=0
Represents a decision of how to control a unit.
Definition: upc.h:135
Represents a unit in the game.
Definition: unitsinfo.h:35
virtual void onGameEnd(State *state)=0
Main namespace for bot-related code.
Definition: areainfo.cpp:17
Definition: micromodel.h:14